Kode Mata KuliahDI4009 / 4 SKS
Penyelenggara173 - Desain Interior / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahRuang dan Eksperimen Kreatif (B)Interior Design Experiment (B)
Bahan Kajian
  1. Membingkai ulang isu interioritas spasial keseharian.
  2. Sintesa kreatif.
  3. Eksperimen desain spasial dengan pendekatan teknologi (ubiquitous).
  1. Reframing the issue of everyday spatial interiority.
  2. Creative synthesis.
  3. Spatial design experiments with a ubiquitous technological approach.
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mampu berpikir logis sekaligus intuitif dalam mengidentifikasi interioritas spasial keseharian (materiil dan imateriil).
  2. Mampu mengaktivasi kombinatorial berpikir kreatif (Concept Mapping, Concept Blending, Concept Integration).
  3. Mampu bereksperimen desain dengan berbagai pendekatan non-konvensional l yang menghasilkan solusi desain permasalahan manusia dan ruang (wicked problem).
  4. Mampu memanfaatkan berbagai sumber daya yang dimiliki untuk pembelajaran.
  1. Able to think logically and intuitively in identifying everyday spatial interiority (material and immaterial).
  2. Able to activate creative combinatorial thinking (Concept Mapping, Concept Blending, Concept Integration).
  3. Able to experiment with design using various unconventional approaches that produce design solutions to human and spatial problems (wicked problems).
  4. Able to utilize various available resources for learning.
Metode PembelajaranKuliah, Project Based Learning, Research Based LearningLectures, Project-Based Learning, Research-Based Learning
Modalitas PembelajaranLuring (sinkron)Offline (synchronous)
Jenis NilaiABCDE
Metode PenilaianUnjuk Kerja (Tugas, UTS, UAS)Performance (Assignments, Mid-Term Exams, Final Exams)
Catatan TambahanMampu mengidentifikasi potensi maupun hambatan dalam isu spasialitas yang ambigu dan kompleks (wicked-problem) yang sulit teramati. Kemampuan identifikasi akan dilengkapi dengan kemampuan aktivasi divergent thinking non-konvensional melalui eksperimental spasial dengan teknologi (ubiquitous).Able to identify potential and obstacles in ambiguous and complex spatial issues (wicked problems) that are difficult to observe. Identification skills will be complemented by the ability to activate non-conventional divergent thinking through spatial experiments with technology (ubiquitous).