Kode Mata KuliahDS5013 / 3 SKS
Penyelenggara271 - Desain / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahRancang GerakMotion Design
Bahan Kajian
  1. Prinsip dan metode perancangan gerak dalam animasi
  2. Riset terhadap gerak dan perilaku manusia.
  3. Simulasi riset perancangan animasi
  1. Principles and methods of motion design in animation
  2. Research on human movement and behavior.
  3. Animation design research simulation
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mahasiswa memahami teori terkait gerak animasi dan aspek-aspek di dalamnya yang meliputi kualitas, sifat serta pola gerak dalam animasi karakter dan motion graphic.
  2. Mahasiswa memahami prinsip dan metode merancang gerak animasi yang komunikatif dan otentik berbasis riset terhadap gerak dan perilaku manusia.
  3. Mahasiswa mampu mengintegrasikan teori dan metode riset gerak animasi ke dalam sebuah bentuk rencana penelitian sebagai dasar perancangan gerak animasi.
  4. Mahasiswa mampu menerapkan prinsip perancangan gerak berbasis riset untuk membuat animasi karakter yang komunikatif dan otentik dengan berbagai kemungkinan teknik seperti teknik animasi klasik, digital keyframe, atau motion capture.
  1. Students understand the theory related to animated motion and its aspects, including the quality, nature and patterns of motion in character animation and motion graphics.
  2. Students understand the principles and methods of designing communicative and authentic animated movements based on research into human movement and behavior.
  3. Students are able to integrate theories and methods of animation motion research into a form of research plan as a basis for designing animation motion.
  4. Students are able to apply research-based motion design principles to create communicative and authentic character animations using a variety of possible techniques such as classical animation techniques, digital keyframes, or motion capture.
Metode PembelajaranCeramah/Kuliah Dosen Tamu Diskusi Praktek studioGuest Lectures/Lectures Discussions Studio Practice
Modalitas PembelajaranBauran/Hybrid Luring (Offline): Kuliah tatap muka, diskusi dan presentasi. Daring (Online): Pengerjaan tugas mandiri, pengumpulan tugas melalui platform e-learning.Hybrid Offline: Face-to-face lectures, discussions, and presentations. Online: Independent assignments, assignment submission through an e-learning platform.
Jenis NilaiABCDE
Metode PenilaianWeightedWeighted
Catatan TambahanKomponen Penilaian: Tugas Individu Tugas Kelompok UTS UAS KehadiranAssessment Components: Individual Assignments Group Assignments Mid-Term Exams Final Exams Attendance