| Kode Mata Kuliah | DS5013 / 3 SKS |
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| Penyelenggara | 271 - Desain / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Rancang Gerak | Motion Design |
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| Bahan Kajian | - Prinsip dan metode perancangan gerak dalam animasi
- Riset terhadap gerak dan perilaku manusia.
- Simulasi riset perancangan animasi
| - Principles and methods of motion design in animation
- Research on human movement and behavior.
- Animation design research simulation
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mahasiswa memahami teori terkait gerak animasi dan aspek-aspek di dalamnya yang meliputi kualitas, sifat serta pola gerak dalam animasi karakter dan motion graphic.
- Mahasiswa memahami prinsip dan metode merancang gerak animasi yang komunikatif dan otentik berbasis riset terhadap gerak dan perilaku manusia.
- Mahasiswa mampu mengintegrasikan teori dan metode riset gerak animasi ke dalam sebuah bentuk rencana penelitian sebagai dasar perancangan gerak animasi.
- Mahasiswa mampu menerapkan prinsip perancangan gerak berbasis riset untuk membuat animasi karakter yang komunikatif dan otentik dengan berbagai kemungkinan teknik seperti teknik animasi klasik, digital keyframe, atau motion capture.
| - Students understand the theory related to animated motion and its aspects, including the quality, nature and patterns of motion in character animation and motion graphics.
- Students understand the principles and methods of designing communicative and authentic animated movements based on research into human movement and behavior.
- Students are able to integrate theories and methods of animation motion research into a form of research plan as a basis for designing animation motion.
- Students are able to apply research-based motion design principles to create communicative and authentic character animations using a variety of possible techniques such as classical animation techniques, digital keyframes, or motion capture.
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| Metode Pembelajaran | Ceramah/Kuliah Dosen Tamu
Diskusi
Praktek studio | Guest Lectures/Lectures
Discussions
Studio Practice |
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| Modalitas Pembelajaran | Bauran/Hybrid
Luring (Offline): Kuliah tatap muka, diskusi dan presentasi.
Daring (Online): Pengerjaan tugas mandiri, pengumpulan tugas melalui platform e-learning. | Hybrid
Offline: Face-to-face lectures, discussions, and presentations.
Online: Independent assignments, assignment submission through an e-learning platform. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | Weighted | Weighted |
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| Catatan Tambahan | Komponen Penilaian:
Tugas Individu
Tugas Kelompok
UTS
UAS
Kehadiran | Assessment Components:
Individual Assignments
Group Assignments
Mid-Term Exams
Final Exams
Attendance |
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