| Kode Mata Kuliah | DS5033 / 3 SKS |
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| Penyelenggara | 271 - Desain / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Pengembangan Komunitas & Industri Kreatif | Community Development and Creative Industries |
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| Bahan Kajian | - Ekosistem Kota Kreatif dengan Peran Komunitas Kreatif
- Prinsip Kota Masa Depan dan Peran Komunitas Kreatif
- Studi kasus peran pemerintah & komunitas dalam perencanaan dan pengembangan kota inklusif
- Potensi inisiatif komunitas (community initiative) dan desain model partisipatif untuk pengembangan industri kreatif
- Industri Kreatif, Komunitas Kreatif, Kota Kreatif
| - Creative City Ecosystem with the Roles of Creative Communities
- Principles of Future Cities and the Roles of Creative Communities
- Case study of the role of government and communities in inclusive city planning and development
- The potential of community initiatives and participatory model designs for the development of creative industries
- Creative Industry, Creative Communities, Creative City
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mahasiswa mampu mendiseminasikan penelitian di bidang desain untuk pengembangan komunitas dan industri kreatif melalui sebuah artikel ilmiah
- Mampu menganalisis kasus/permasalahan yang berkaitan dengan komunitas dan industri kreatif di sekitarnya melalui analisis teori dan prinsip kota kreatif
- Mampu menawarkan solusi dengan pendekatan desain untuk menyelesaikan kasus/permasalahan yang berkaitan dengan komunitas dan industri kreatif di sekitarnya.
- Mampu melakukan penelitian berkaitan dengan pengembangan komunitas dan industri kreatif secara berkelompok
- Mampu menjadikan aspek-aspek sumber daya (manusia, alam, budaya, lingkungan, dsb.) sebagai inspirasi dalam membangun keterampilan dan kapasitas, budaya kerja, kemampuan berinovasi, dan segmen pasar untuk pengembangan komunitas dan industri kreatif
| - Students are able to disseminate research in the field of design for the development of communities and creative industries through scientific articles.
- Able to analyze cases/problems related to the community and surrounding creative industries through analysis of creative city theories and principles.
- Able to offer solutions with a design approach to solve cases/problems related to the surrounding community and creative industry.
- Able to conduct research related to community development and creative industries in groups
- Able to make aspects of resources (human, natural, cultural, environmental, etc.) as inspiration in building skills and capacity, work culture, innovation capabilities, and market segments for the development of communities and creative industries.
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| Metode Pembelajaran | Ceramah, Diskusi, Collaborative Learning, Studi Kasus | Lectures, Discussions, Collaborative Learning, Case Studies |
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| Modalitas Pembelajaran | Case method, team-based project; luring, individual (berkolaborasi dengan mitra); kuliah, responsi, tutorial dan praktik lapangan | Case method, team-based project; offline, individual (collaborating with partners); lectures, responses, tutorials and field practice |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | 10% Kehadiran
30% UTS: proposal project kelompok (teknis & konten/substansi)
20% Presentasi kemajuan project kelompok (perencanaan & perancangan solusi)
40% UAS: kompilasi laporan project tercetak & terjilid (teknis & konten/substansi) | 10% Attendance
30% Mid-Term Exam: Group project proposal (technical & content/substance)
20% Group project progress presentation (solution planning & design)
40% Final Exam: Compilation of printed & bound project reports (technical & content/substance) |
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| Catatan Tambahan | Komponen penilaian:
Kehadiran, presentasi, UTS, UAS | Assessment components:
Attendance, presentation, mid-term exam, final exam |
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