| Kode Mata Kuliah | DK1002 / 3 SKS |
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| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Dasar-dasar Ilustrasi | Principle of Illustration |
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| Bahan Kajian | - Pengantar Ilustrasi: Sejarah, Etimologi, Lingkup, Gaya dan Teknik Visual
- Gaya dan teknik pada media kering, media basah dan media digital
- Ilustrasi gambar binatang dan antrhropomorphisme
Ilustrasi gambar manusia: ekspresi wajah dan gestural
Visualisasi karakter berbasis manusia
- Struktur visual dan focal point
Contrast of value: foreground, midground, background
- Introduksi gambar setting
- Gambar setting berbasis realitas
Gambar setting berbasis realitas lain (alternate realities)
| - Introduction to Illustration: History, Etymology, Scope, Styles, and Visual Techniques
- Styles and techniques in dry media, wet media, and digital media
- Animal Illustration and Anthropomorphism
Human Illustration: Facial Expressions and Gestural Drawing
Human-based character visualization
- Visual Structure and Focal Point
Contrast of value: foreground, midground, background
- Introduction to Setting Drawing
- Reality-based setting drawing
Alternate reality-based setting drawing
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memahami pengetahuan dan wawasan umum tentang ilustrasi mencakup: sejarah , fungsi, lingkup, teknik dan gaya ilustrasi. Memahami Struktur visual, pencahayaan dan Focal Point.
- Mampu menerapkan prinsip dasar perancangan ilustrasi dalam menyampaikan pesan.
- Mampu menerapkan teknik-teknik ilustrasi dengan media kering dan media basah.
- Mampu memanfaatkan media dan teknologi berkembang seperti digital media dan mix media dalam perancangan ilustrasi.
- Mampu merepresentasikan Gambar Ilustrasi karakter berbasis Binatang dan Manusia.
- Mampu merepresentasikan Gambar Ilustrasi Setting berbasis realitas dan realitas lain (alternate realities).
| - Able to understand general knowledge and insights about illustration, including: history, functions, scope, techniques, and styles of illustration. Understand visual structure, lighting, and focal points.
- Able to apply basic principles of illustration design in conveying messages.
- Able to apply illustration techniques using both dry and wet media.
- Able to utilize evolving media and technology such as digital media and mixed media in illustration design.
- Able to represent illustrations of characters based on animals and humans.
- Able to represent illustrations of settings based on reality and alternate realities.
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| Metode Pembelajaran | Ceramah/ Kuliah Tamu, Diskusi, Studi Kasus, Praktika Studio | Lecture / Guest Lecture, Class Discussion, Case Study, Studio Practice |
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| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS:10%, UAS:10%, Tugas Praktika:75%, Keaktifan: 5% | Midterm Examination (UTS): 10%, Final Examination (UAS): 10%, Practical / Studio-Based Assignments: 75%, Class Participation: 5% |
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| Catatan Tambahan | | |
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