Kode Mata KuliahDK1002 / 3 SKS
Penyelenggara174 - Desain Komunikasi Visual / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahDasar-dasar IlustrasiPrinciple of Illustration
Bahan Kajian
  1. Pengantar Ilustrasi: Sejarah, Etimologi, Lingkup, Gaya dan Teknik Visual
  2. Gaya dan teknik pada media kering, media basah dan media digital
  3. Ilustrasi gambar binatang dan antrhropomorphisme Ilustrasi gambar manusia: ekspresi wajah dan gestural Visualisasi karakter berbasis manusia
  4. Struktur visual dan focal point Contrast of value: foreground, midground, background
  5. Introduksi gambar setting
  6. Gambar setting berbasis realitas Gambar setting berbasis realitas lain (alternate realities)
  1. Introduction to Illustration: History, Etymology, Scope, Styles, and Visual Techniques
  2. Styles and techniques in dry media, wet media, and digital media
  3. Animal Illustration and Anthropomorphism Human Illustration: Facial Expressions and Gestural Drawing Human-based character visualization
  4. Visual Structure and Focal Point Contrast of value: foreground, midground, background
  5. Introduction to Setting Drawing
  6. Reality-based setting drawing Alternate reality-based setting drawing
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. 1. Mampu memahami pengetahuan dan wawasan umum tentang ilustrasi mencakup: sejarah , fungsi, lingkup, teknik dan gaya ilustrasi. Memahami Struktur visual, pencahayaan dan Focal Point.
  2. 2. Mampu menerapkan prinsip dasar perancangan ilustrasi dalam menyampaikan pesan.
  3. 3. Mampu menerapkan teknik-teknik ilustrasi dengan media kering dan media basah.
  4. 4. Mampu memanfaatkan media dan teknologi berkembang seperti digital media dan mix media dalam perancangan ilustrasi.
  5. 5. Mampu merepresentasikan Gambar Ilustrasi karakter berbasis Binatang dan Manusia.
  6. 6. Mampu merepresentasikan Gambar Ilustrasi Setting berbasis realitas dan realitas lain (alternate realities).
  1. 1. Able to understand general knowledge and insights about illustration, including: history, functions, scope, techniques, and styles of illustration. Understand visual structure, lighting, and focal points.
  2. 2. Able to apply basic principles of illustration design in conveying messages.
  3. 3. Able to apply illustration techniques using both dry and wet media.
  4. 4. Able to utilize evolving media and technology such as digital media and mixed media in illustration design.
  5. 5. Able to represent illustrations of characters based on animals and humans.
  6. 6. Able to represent illustrations of settings based on reality and alternate realities.
Metode PembelajaranCeramah/ Kuliah Tamu Diskusi Studi Kasus
Modalitas Pembelajaranhybrid
Jenis NilaiABCDE
Metode PenilaianUTS:10% , UAS:10% , Tugas Praktika:75% , Keaktifan: 5%
Catatan Tambahan