| Kode Mata Kuliah | DK3044 / 3 SKS |
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| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Realitas Imersif dan Simulasi 3D | Immersive Realilty and 3D Simulation |
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| Bahan Kajian | - Teori dan konsep simulasi, imersi, dan realitas diperluas (XR)
- Prinsip perancangan simulasi dan realitas diperluas (XR)
- Proses dan metode perancangan simulasi dan XR
- Teknologi dan media XR
- Evaluasi pengalaman simulasi dan XR
| - Theories and concepts of simulation, immersion, and extended reality (XR)
- Principles of simulation and extended reality (XR) design
- Design processes and methods for simulation and XR
- XR technologies and media
- Evaluation of simulation and XR experiences
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memahami konsep dan teori simulasi, imersi, serta realitas diperluas (XR).
- Mampu memahami prinsip perancangan media simulasi dan media imersif
- Mampu melakukan perancangan media simulasi dan imersi secara sistematis dan terstruktur dengan teknologi terkini yang relevan.
- Mampu mengembangkan purwa rupa media simulasi dan imersif dengan menggunakan teknologi terkini yang relevan
- Mampu mengevaluasi desain media simulasi dan imersif
| - Able to understand the concepts and theories of simulation, immersion, and extended reality.
- Able to understand the principles of designing simulation and immersive media.
- Able to design simulation and immersive media in a systematic and structured manner using relevant current technologies.
- Able to develop prototypes of simulation and immersive media using relevant current technologies.
- Able to evaluate the design of simulation and immersive media.
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| Metode Pembelajaran | Ceramah/ Kuliah Tamu, Diskusi, Studi Kasus, Praktika Studio | Lecture/ guest lecture, discussion, Case study, Studio Practice. |
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| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS:20% , UAS:20% , Tugas Praktika:60% | Midterm exam: 20%, Final Exam: 20%, Studio-based assignment:60% |
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| Catatan Tambahan | | |
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