| Kode Mata Kuliah | DK3046 / 3 SKS |
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| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Seni Fantasi | Fantasy Art |
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| Bahan Kajian | - Pengantar Seni Fantasi & Tradisi Visualnya: Definisi, fungsi, dan ragam praktik fantasy art; contoh lintas medium (ilustrasi, film, game, VFX/CGI).
- Fondasi Narasi: Mitologi, Folklor, Sci-Fi: Struktur dunia fiksi, tema, konflik, dan “rules of the world” untuk mendukung visual.
- Riset & Pengembangan Referensi (Teks–Visual): Teknik riset, kurasi referensi, moodboard, komparasi gaya, dan perumusan brief visual berbasis data.
- Anatomi & Gesture untuk Karakter Fantasi: Proposi, pose, siluet, ekspresi; penerapan untuk hero/heroine dan humanoid.
- Desain Creature & Kelayakan Visual: Prinsip desain makhluk (biologi imajinatif, variasi bentuk, tekstur, material), konsistensi dengan dunia cerita.
- Worldbuilding: Atmosfer, Background, Pencahayaan & Mood: Perancangan setting, komposisi, kedalaman, pencahayaan, dan mood untuk mendukung narasi; output berupa environment/background concept.
| - Introduction to Fantasy Art & Its Visual Traditions: Definition, roles, and practices of fantasy art; cross-media examples (illustration, film, games, VFX/CGI).
- Narrative Foundations: Mythology, Folklore, Science Fiction: Fictional world structure, themes, conflict, and world rules to support visuals.
- Research & Reference Building (Textual–Visual): Research methods, reference curation, moodboards, style comparison, and data-informed visual briefs.
- Anatomy & Gesture for Fantasy Characters: Proportion, pose, silhouette, expression; applied to heroes/heroine and humanoids.
- Creature Design & Visual Plausibility: Creature design principles (imagined biology, form variation, texture/material), consistency with the story world.
- Worldbuilding: Atmosphere, Backgrounds, Lighting & Mood: Setting design, composition, depth, lighting, and mood for narrative support; output as environment/background concepts.
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mahasiswa mampu mempresentasikan konsep narasi fantasi dan arah visual (art direction) secara efektif secara lisan dan tulisan, termasuk tujuan dan ringkasan keputusan desain utama.
- Mahasiswa mampu mengumpulkan, mengkurasi, dan menganalisis data riset tekstual–visual (termasuk kompilasi referensi skala besar) untuk merumuskan brief, batasan, serta peluang eksplorasi desain pada karya fantasi (mitologi, folklor, sci-fi).
- Mahasiswa mampu merancang dan memproduksi karya narasi visual berbasis fantasi yang mencakup konsep dasar narasi, visualisasi karakter/creature, serta atmosfer dunia & background/setting, melalui proses kerja prosedural dan iteratif
- Mahasiswa mampu memilih dan memanfaatkan media/teknologi digital yang relevan dalam proses perancangan.
| - Students can present fantasy narrative concepts and visual direction effectively in oral and written forms, including goals and key design decisions.
- Students can collect, curate, and analyze textual–visual research data (including large reference collections) to define briefs, constraints, and exploration opportunities for fantasy works (mythology, folklore, sci-fi).
- Students can design and produce fantasy narrative visuals covering narrative concept, character/creature visualization, and world atmosphere & backgrounds/settings, through a procedural and iterative workflow
- Students can select and leverage relevant digital media/technologies in the design process.
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| Metode Pembelajaran | Ceramah/ Kuliah Tamu, Diskusi, Studi Kasus, Praktika Studio, Collaborative Learning, Team-based Project | Lecture / Guest Lecture, Class Discussion, Case Study, Studio Practice, Collaborative Learning, Team-based Project |
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| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS:20% , UAS:20% , Tugas Praktika: 60% | Assignments: 60%, Midterm Examination (UTS): 20%, Final Examination (UAS): 20% |
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| Catatan Tambahan | | |
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