Kode Mata KuliahDK3071 / 3 SKS
Penyelenggara174 - Desain Komunikasi Visual / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahPersuasi Media SosialSocial Media Persuasion
Bahan Kajian
  1. Konsep Dasar Persuasi & Psikologi Audiens Digital: Teori persuasi dan perilaku pengguna media sosial.
  2. Strategi Konten Visual untuk Media Sosial: Prinsip desain untuk feed, stories, short video, dll.
  3. Crafting & Manajemen Konten: Kalender konten, copywriting persuasif, platform-specific content.
  4. Search/Platform Optimization (SEO/ASO dasar): Dasar optimasi visibilitas konten.
  5. Engagement & Virality: Teknik mendorong interaksi dan menganalisis elemen viral.
  6. Data/Insights untuk Keputusan Desain: Interpretasi analitik sederhana untuk evaluasi dan iterasi desain.
  7. Etika & Tanggung Jawab Sosial Persuasi Digital: Etika persuasi, klaim, privasi, dan dampak sosial.
  1. Persuasion Foundations & Digital Audience Psychology: Persuasion theories and social media user behavior.
  2. Visual Content Strategy for Social Media: Design principles for feeds, stories, short videos, etc.
  3. Content Crafting & Management: Content calendar, persuasive copywriting, platform-specific content.
  4. Search/Platform Optimization (Basic SEO/ASO): Basics of improving content discoverability.
  5. Engagement & Virality: Techniques to drive interaction and analyze viral elements.
  6. Data/Insights for Design Decisions: Interpreting analytics for evaluation and design iteration.
  7. Ethics & Social Responsibility in Digital Persuasion: Ethical persuasion, claims, privacy, and social impact.
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mahasiswa mampu menjelaskan kerangka kerja persuasi dan digital marketing, termasuk psikologi perilaku audiens digital serta karakteristik platform sebagai dasar strategi komunikasi.
  2. Mahasiswa mampu menganalisis khalayak dan data/insights (persona, engagement, traffic, performance) untuk merumuskan tujuan, strategi konten, optimasi kanal (SEO/SEM/ASO dasar), serta indikator evaluasi yang relevan.
  3. Mahasiswa mampu merancang, memproduksi, dan mempresentasikan kampanye konten persuasif lintas platform (copywriting, visual storytelling, UGC/eWOM, virality) melalui kerja kolaboratif serta membangun argumen atas keputusan desain dan strategi berdasarkan data dan etika.
  1. Students can explain persuasion and digital marketing frameworks, including digital audience psychology and platform characteristics as the basis for communication strategy.
  2. Students can analyze audiences and data/insights (persona, engagement, traffic, performance) to define objectives, content strategy, channel optimization (basic SEO/SEM/ASO), and relevant evaluation metrics.
  3. Students can design, produce, and present a cross-platform persuasive content campaign (copywriting, visual storytelling, UGC/eWOM, virality) collaboratively, and justify design/strategy decisions using data and ethical considerations.
Metode PembelajaranCeramah/ Kuliah Tamu, Diskusi, Studi Kasus, Praktika StudioLecture / Guest Lecture, Class Discussion, Case Study, Studio Practice
Modalitas PembelajaranPerkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhanThe course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed.
Jenis NilaiABCDE
Metode PenilaianTugas: 20%, UTS: 35%, UAS: 35%, Presensi: 10%Assignments: 20%, Midterm Examination (UTS): 35%, Final Examination (UAS): 35%, Class Participation: 10%
Catatan Tambahan