| Kode Mata Kuliah | DK2210 / 3 SKS |
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| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Animasi Karakter | Character Animation |
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| Bahan Kajian | - Pengantar Animasi: Pengertian, kategori, dan proses produksi animasi.
- Ragam film animasi
- Proses Pra-produksi animasi
- Narasi dan Desain Karakter untuk animasi
- Storyboarding dalam Animasi
- Pengenalan 12 Prinsip Animasi
- Menyusun animation bible untuk karya animasi karakter
- Merancang dan membuat animasi karakter sederhana melalui penerapan satu atau lebih 12 prinsip animasi
| - Introduction to Animation: Definition, categories, and animation production process.
- Various types of animated films
- Animation pre-production process
- Narrative and Character Design for animation
- Storyboarding in Animation
- Introduction to the 12 Principles of Animation
- Developing an animation bible for character animation work
- Designing and creating simple character animations by applying one or more of the 12 principles of animation
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memanfaatkan media dan teknologi berkembang seperti digital media dan mix media dalam perancangan animasi karakter sederhana.
- Memiliki wawasan dan pengetahuan terkait perkembangan teknologi dan media animasi.
- Mampu menerapkan satu atau lebih 12 prinsip animasi dalam wujud animasi karakter sederhana.
- Mampu menyusun proses perancangan animasi karakter sederhana dalam wujud animation bible.
- Mampu melakukan pembagian tugas yang berimbang dalam proses praprodukis, produksi dan pascaproduksi animasi karakter melalui kolaborasi kelompok.
| - Able to utilize evolving media and technology such as digital media and mixed media in designing simple character animations.
- Possess insights and knowledge related to the development of animation technology and media.
- Able to apply one or more of the 12 principles of animation in the creation of simple character animations.
- Able to organize the process of designing simple character animations in the form of an animation bible.
- Able to perform balanced task division in the pre-production, production, and post-production processes of character animation through group collaboration.
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| Metode Pembelajaran | Ceramah/ Kuliah Tamu, Diskusi, Studi Kasus, Praktika Studio, Team-Based Project, Collaborative Learning | Lecture / Guest Lecture, Discussion, Case Study, Studio Practice, Team-Based Project, Collaborative Learning |
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| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS:20%, UAS:10%, Tugas Praktika:70% | Mid-Semester Examination: 20%, Final Examination: 10%, Practical Assignments: 70% |
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| Catatan Tambahan | | |
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