| Kode Mata Kuliah | DK3064 / 3 SKS |
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| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Desain Game | Game Design |
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| Bahan Kajian | - Teori kesenangan, bermain, dan game
- Desain Game dan Kerangka Kerja Desain
- Desain Game berpusat pada permainan
- Motivasi dan Pengalaman Bermain
- Antar muka dan Grafis Game
- Purwarupa Game dan Pengujian
- Presentasi Game Design
| - Fun, Play, and Game Theory
- Game Design and Frameworks
- Playcentric Game Design
- Gaming Motivation and Experience
- Game Graphic and UI
- Game Prototyping and testing
- Game Design Pitching
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memahami perkembangan tren desain, teknologi, dan bisnis game di ranah lokal dan global.
- Mampu melakukan perancangan Game dengan komprehensif dan sistematis secara kolaboratif.
- Mampu mempresentasikan ide, desain, dan produk perancangan game dengan efektif dan menarik.
| - Able to understand the development of design, technology, and game business trends at both local and global levels.
- Able to perfrorm game design ptocess in a comprehensive, systematic, and collaborative manner
- Able to effectively and engagingly present game ideas, designs, and product outputs.
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| Metode Pembelajaran | Ceramah/ Kuliah Tamu
Diskusi
Studi Kasus | Lecture/ Guest lecture
Discussion
Case study |
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| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS:10% , UAS:10% , Tugas Praktika:75% , Keaktifan: 5% | Midterm exam: 10%, Final Exam: 10%, Game Design Project: 75%, Class participation: 5% |
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| Catatan Tambahan | | |
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