| Kode Mata Kuliah | DK3081 / 3 SKS |
|---|
| Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
|---|
| Kategori | Kuliah |
|---|
| Bahasa Indonesia | English |
|---|
| Nama Mata Kuliah | Gerak dan Animasi Digital | Motion and Digital Animation |
|---|
| Bahan Kajian | - Akting dan prinsip gerak karakter dalam animasi
- Teknologi penciptaan gerak dalam animasi
- Riset dan Perancangan Gerak untuk animasi
- Produksi Gerak untuk animasi
- Evaluasi Gerak untuk animasi
| - Acting and principles of character movement in animation
- Technologies for motion creation in animation
- Research and motion design for animation
- Motion production for animation
- Motion evaluation for animation
|
|---|
| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memanfaatkan teknik dan teknologi digital terkini dalam pembuatam gerak karakter animasi seperti motion capture, digital puppetry, dsb.
- Memiliki wawasan dan pengetahuan terkait prinsip dan metode pembuatan gerak animasi digital baik secara pose to pose ataupun dengan motion capture
- Mampu menerapkan satu atau lebih 12 prinsip animasi dalam membuat gerak karakter animasi digital.
- Mampu menyusun proses perancangan gerak animasi karakter mulai dari riset, pembuatan referensi, akting, dan produksi gerak.
- Mampu melakukan pembagian tugas yang berimbang dalam proses pembuatan gerak karakter animasi melalui kolaborasi kelompok.
| - Able to utilize the latest digital techniques and technologies in creating character animation movements such as motion capture, digital puppetry, etc.
- Possesses insights and knowledge related to the principles and methods of creating digital animation movements, whether pose-to-pose or with motion capture.
- Able to apply one or more of the 12 principles of animation in creating digital character animation movements.
- Able to organize the animation character movement design process starting from research, reference creation, acting, and motion production.
- Able to perform balanced task distribution in the process of creating character animation movements through group collaboration.
|
|---|
| Metode Pembelajaran | Ceramah/ Kuliah Tamu
Diskusi
Studi Kasus
Praktika Studio
Collaborative Learning
Team-based Project | lecture/ guest lecture
discussion
case study
Studio Practice
Collaborative Learning
Team-based Project |
|---|
| Modalitas Pembelajaran | Perkuliahan diutamakan secara luring, dengan opsi sesi bauran (hybrid) untuk materi/sesi tertentu sesuai kebutuhan. | The course is primarily delivered onsite (offline), with a hybrid option for selected materials/sessions as needed. |
|---|
| Jenis Nilai | ABCDE |
|---|
| Metode Penilaian | UTS:10% , UAS:10% , Tugas Praktika:75% , Keaktifan: 5% | Midterm exam: 10%
final exam: 10%
studio-based assignment: 75%
Class participation: 5% |
|---|
| Catatan Tambahan | | |
|---|