Kode Mata KuliahDP3131 / 3 SKS
Penyelenggara175 - Desain Produk / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahDesain Produk Berbasis KriyaCraft-based Product Design
Bahan Kajian
  1. Konsep dan definisi Kriya
  2. Konsep Kriya Tradisional, Kriya Seni, dan Desain Kriya
  3. Dimensi budaya dan teknologi dalam desain produk kriya
  4. Gaya hidup, inovasi, dan desain produk kriya kontemporer
  5. Berbagai aspek sustainability dalam desain produk kriya
  6. Bahan dan proses, serta bisnis dan pasar desain produk kriya
  1. Concepts and definitions of Craft
  2. Concepts of Traditional Craft, Art Craft, and Craft Design
  3. Cultural and technological dimensions in craft product design
  4. Lifestyle, innovation, and contemporary craft product design
  5. Various sustainability aspects in craft product design
  6. Materials and processes, as well as business and market for craft product design
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mampu memahami konsep dan definisi kriya (craft) secara luas
  2. Mampu memahami perbedaan antara kriya tradisional, kriya seni, dan desain kriya.
  3. Mampu memahami konsep dimensi budaya, teknologi, ekonomi dalam desain produk kriya.
  4. Mampu memahami hubungan antara bahan baku dan proses/teknik produksi yang relefan.
  5. Mampu memahami prinsip keberlangsungan dalam pengembangan desain produk kriya kontemporer
  6. Mampu menerapkan prinsip keberlangsungan dalam praktek desain produk berbasis kriya
  7. Mampu menerapkan konsep bahan-proses yang optimal dalam mengembangkan desain produk kriya
  8. Mampu menganalisa penerapan dimensi gaya hidup dalam perumusan target pasar desain produk kriya
  9. Mampu mengusulkan desain produk kriya melalui proyek desain berbasis strategi inovasi dan bisnis
  1. Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
  2. Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
  3. Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
  4. Understand and apply sustainability principles in contemporary craft-based design practice.
  5. Understand and apply sustainability principles in contemporary craft-based design practice.
  6. Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
  7. Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
  8. Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
  9. Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
Metode PembelajaranDiskusi Ceramah/ Kuliah Dosen Tamu Collaborative Learning Team-Based Project Studi KasusDiscussion, Lecture/Guest Lecture, Collaborative Learning, Team-Based Project, Case Study.
Modalitas PembelajaranSinkronikSynchronous.
Jenis NilaiABCDE
Metode PenilaianTugas Individu Tugas Kelompok UTS UAS KehadiranWeighted Assessment including Individual Task, Group Task, Midterm Exam, Final Exam, and Attendance.
Catatan Tambahan