| Kode Mata Kuliah | DP3131 / 3 SKS |
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| Penyelenggara | 175 - Desain Produk / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Desain Produk Berbasis Kriya | Craft-based Product Design |
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| Bahan Kajian | - Konsep dan definisi Kriya
- Konsep Kriya Tradisional, Kriya Seni, dan Desain Kriya
- Dimensi budaya dan teknologi dalam desain produk kriya
- Gaya hidup, inovasi, dan desain produk kriya kontemporer
- Berbagai aspek sustainability dalam desain produk kriya
- Bahan dan proses, serta bisnis dan pasar desain produk kriya
| - Concepts and definitions of Craft
- Concepts of Traditional Craft, Art Craft, and Craft Design
- Cultural and technological dimensions in craft product design
- Lifestyle, innovation, and contemporary craft product design
- Various sustainability aspects in craft product design
- Materials and processes, as well as business and market for craft product design
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu memahami konsep dan definisi kriya (craft) secara luas
- Mampu memahami perbedaan antara kriya tradisional, kriya seni, dan desain kriya.
- Mampu memahami konsep dimensi budaya, teknologi, ekonomi dalam desain produk kriya.
- Mampu memahami hubungan antara bahan baku dan proses/teknik produksi yang relefan.
- Mampu memahami prinsip keberlangsungan dalam pengembangan desain produk kriya kontemporer
- Mampu menerapkan prinsip keberlangsungan dalam praktek desain produk berbasis kriya
- Mampu menerapkan konsep bahan-proses yang optimal dalam mengembangkan desain produk kriya
- Mampu menganalisa penerapan dimensi gaya hidup dalam perumusan target pasar desain produk kriya
- Mampu mengusulkan desain produk kriya melalui proyek desain berbasis strategi inovasi dan bisnis
| - Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
- Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
- Understand craft definitions broadly, distinguish between traditional/art/design craft, and understand cultural/tech/economic dimensions and relevant production processes.
- Understand and apply sustainability principles in contemporary craft-based design practice.
- Understand and apply sustainability principles in contemporary craft-based design practice.
- Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
- Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
- Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
- Apply optimal material-process concepts, analyze lifestyle dimensions for target markets, and propose designs through innovation and business strategy projects.
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| Metode Pembelajaran | Diskusi
Ceramah/ Kuliah Dosen Tamu
Collaborative Learning
Team-Based Project
Studi Kasus | Discussion, Lecture/Guest Lecture, Collaborative Learning, Team-Based Project, Case Study. |
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| Modalitas Pembelajaran | Sinkronik | Synchronous. |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | Tugas Individu
Tugas Kelompok
UTS
UAS
Kehadiran | Weighted Assessment including Individual Task, Group Task, Midterm Exam, Final Exam, and Attendance. |
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| Catatan Tambahan | | |
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