Kode Mata KuliahDP3222 / 3 SKS
Penyelenggara175 - Desain Produk / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahBerpikir Desain dan Inovasi IDesign Thinking and Innovation I
Bahan Kajian
  1. Pemahaman mengenai proses kreatif, berbagai jenis luaran yang dihasilkan, tantangan yang dihadapi, serta cara mengatasinya
  2. Pemahaman mengenai berbagai proses kreatif serta cara memanfaatkannya dalam praktik kerja
  3. Tahapan proses Design Thinking, perangkat operasional beserta metode pengukurannya, serta penerapannya sesuai dengan konteks
  1. Insights into the creative process, types of outcomes, challenges, and ways to overcome them
  2. Insights into various creative processes and how to utilize them in work
  3. Steps of the design thinking process, operational tools and their measurement, and execution according to context
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mampu menerapkan berbagai metode kajian obyek desain berbasis pendekatan semantika produk secara sistematis (2.3 Experiment)
  2. Mampu menyampaikan hasil kajian obyek desain menggunakan media visual dengan baik (dimensi 2.4 Explain)
  3. Mampu mengkaji dan menyesuaikan penyampaian gagasan, konsep, dan/atau hasil kajian obyek desain secara verbal dengan baik (dimensi 2.5 Assess)
  4. Mampu menyusun hasil kajian semantika produk secara tertulis dengan struktur kalimat yang baik dan mudah dipahami (dimensi 2.6 Plan)
  5. Mampu melaksanakan proses diskusi dalam kelompok secara mandiri (dimensi 2.5 Assess)
  6. Mampu merencanakan dan menjalankan tugas kelompok bersama-sama secara bertanggungjawab (dimensi 2.6 Plan)
  1. Able to apply various design object study methods based on a systematic Design Thinking approach (Dimension 2.3 Experiment).
  2. Able to convey design object study results using visual media effectively (Dimension 2.4 Explain).
  3. Able to review and adjust the delivery of ideas, concepts, and/or design object study results verbally effectively (Dimension 2.5 Assess).
  4. Able to compile solution study results with a Design Thinking approach in writing with good and easy-to-understand sentence structure (Dimension 2.6 Plan).
  5. Able to carry out independent group discussion processes (Dimension 2.5 Assess) and plan/execute group tasks together responsibly (Dimension 2.6 Plan).
Metode PembelajaranRole Play & Simulation, Discovery Learning, Collaborative Learning, Contextual Learning, Project-based LearningRole Play & Simulation, Discovery Learning, Collaborative Learning, Contextual Learning, Project-based Learning
Modalitas PembelajaranCase method, team-based project; luring, kelompok; kuliah, responsi, tutorial dan praktik lapanganCase method, team-based project; offline, group; lecture, response, tutorial, and field practice
Jenis NilaiABCDE
Metode Penilaian10% Kehadiran 30% UTS: proposal project kelompok (teknis & konten/substansi) 20% Presentasi kemajuan project kelompok (perencanaan & perancangan solusi) 40% UAS: kompilasi laporan project tercetak & terjilid (teknis & konten/substansi)10% Attendance, 30% Midterm Exam (UTS): Group project proposal, 20% Group project progress presentation, 40% Final Exam (UAS): Compiled project report (printed and bound).
Catatan Tambahan