| Kode Mata Kuliah | DP3222 / 3 SKS |
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| Penyelenggara | 175 - Desain Produk / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Berpikir Desain dan Inovasi I | Design Thinking and Innovation I |
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| Bahan Kajian | - Pemahaman mengenai proses kreatif, berbagai jenis luaran yang dihasilkan, tantangan yang dihadapi, serta cara mengatasinya
- Pemahaman mengenai berbagai proses kreatif serta cara memanfaatkannya dalam praktik kerja
- Tahapan proses Design Thinking, perangkat operasional beserta metode pengukurannya, serta penerapannya sesuai dengan konteks
| - Insights into the creative process, types of outcomes, challenges, and ways to overcome them
- Insights into various creative processes and how to utilize them in work
- Steps of the design thinking process, operational tools and their measurement, and execution according to context
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mampu menerapkan berbagai metode kajian obyek desain berbasis pendekatan semantika produk secara sistematis (2.3 Experiment)
- Mampu menyampaikan hasil kajian obyek desain menggunakan media visual dengan baik (dimensi 2.4 Explain)
- Mampu mengkaji dan menyesuaikan penyampaian gagasan, konsep, dan/atau hasil kajian obyek desain secara verbal dengan baik (dimensi 2.5 Assess)
- Mampu menyusun hasil kajian semantika produk secara tertulis dengan struktur kalimat yang baik dan mudah dipahami (dimensi 2.6 Plan)
- Mampu melaksanakan proses diskusi dalam kelompok secara mandiri (dimensi 2.5 Assess)
- Mampu merencanakan dan menjalankan tugas kelompok bersama-sama secara bertanggungjawab (dimensi 2.6 Plan)
| - Able to apply various design object study methods based on a systematic Design Thinking approach (Dimension 2.3 Experiment).
- Able to convey design object study results using visual media effectively (Dimension 2.4 Explain).
- Able to review and adjust the delivery of ideas, concepts, and/or design object study results verbally effectively (Dimension 2.5 Assess).
- Able to compile solution study results with a Design Thinking approach in writing with good and easy-to-understand sentence structure (Dimension 2.6 Plan).
- Able to carry out independent group discussion processes (Dimension 2.5 Assess) and plan/execute group tasks together responsibly (Dimension 2.6 Plan).
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| Metode Pembelajaran | Role Play & Simulation, Discovery Learning, Collaborative Learning, Contextual Learning, Project-based Learning | Role Play & Simulation, Discovery Learning, Collaborative Learning, Contextual Learning, Project-based Learning |
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| Modalitas Pembelajaran | Case method, team-based project; luring, kelompok; kuliah, responsi, tutorial dan praktik lapangan | Case method, team-based project; offline, group; lecture, response, tutorial, and field practice |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | 10% Kehadiran
30% UTS: proposal project kelompok (teknis & konten/substansi)
20% Presentasi kemajuan project kelompok (perencanaan & perancangan solusi)
40% UAS: kompilasi laporan project tercetak & terjilid (teknis & konten/substansi) | 10% Attendance, 30% Midterm Exam (UTS): Group project proposal, 20% Group project progress presentation, 40% Final Exam (UAS): Compiled project report (printed and bound). |
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| Catatan Tambahan | | |
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