Kode Mata KuliahGL5041 / 2 SKS
Penyelenggara220 - Teknik Geologi / FITB
KategoriTugas Akhir / Tesis / Disertasi
Bahasa IndonesiaEnglish
Nama Mata KuliahProposal TesisThesis Proposal
Bahan Kajian
  1. Studi pustaka
  2. Identifikasi permasalahan dan tujuan penelitian
  3. Konseptualisasi penelitian
  4. Metodologi penelitian,
  5. Akuisisi dan kurasi data
  1. Literature study
  2. Identification of problems and research objectives
  3. Research conceptualization
  4. Research methodology
  5. Data acquisition and curation
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Dapat mendeskripsikan dan menentukan permasalahan yang perlu dipecahkan.
  2. Dapat menentukan metode yang tepat untuk menyelesaikan masalah yang ada berdasarkan data yang tersedia sesuai dengan standar akademik dan etika
  3. Dapat mengkonstruksi hipotesis penelitian
  1. Can describe and define the problem that needs to be solved.
  2. Can determine the appropriate method to solve existing problems based on available data in accordance with academic and ethical standards.
  3. Can construct a research hypothesis
Metode PembelajaranKBL (Knowledge Based Learning): Mahasiswa diberi bahan kajian yang diharapkan dapat meningkatkan pengetahuannya, melalui kegiatan seperti ceramah, menonton video. Tepat untuk kuliah yang CPMK-nya mementingkan kognitif. SBL (Skill Based Learning): Mahasiswa diberi bahan kajian yang diharapkan dapat meningkatkan ketrampilannya, melalui kegiatan seperti praktikum, studi lapangan.Tepat untuk kuliah yang CPMK-nya mementingkan psikomotorik RBL (Research Based Learning): Mahasiswa diberi pertanyaan riset, sehingga perlu mencari fakta / konsep yang melengkapi BK.Tepat untuk kuliah yang CPL-nya mengandung eksperimen. PBL (Problem Based Learning): Mahasiswa dihadapkan pada suatu masalah, dan mencari solusinya dengan mengaplikasikan BK. Tepat untuk kuliah yang CPL-nya mengandung pemecahan masalah (problem solving). CBL (Case Based Learning): Mahasiswa dihadapkan pada kondisi nyata di Masyarakat / dunia, dan menanggapinya dengan memilih solusi terbaik menggunakan BK. Perlu digunakan untuk kuliah yang CPL-nya mementingkan pengambilan keputusan secara subyektif (etika, profesinalisme, dll.). PjBL (Project Based Learning): Mahasiswa diberi kebutuhan, sehingga perlu menghasilkan suatu karya dengan memanfaatkan BK, dan jika perlu pengetahuan multi-disiplin lainnya. Tepat untuk kuliah yang CPL-nya desain.KBL (Knowledge Based Learning): Students are given study materials that are expected to improve their knowledge, through activities such as lectures, watching videos. Suitable for lectures whose course learning objective emphasizes cognitive. SBL (Skill Based Learning): Students are given study materials that are expected to improve their skills, through activities such as practicums, field studies. Suitable for lectures whose course learning outcomes emphasizes psychomotor RBL (Research Based Learning): Students are given research questions, so they need to find facts / concepts that complement study material. Suitable for lectures whose learning outcomes contains experiments. PBL (Problem Based Learning): Students are faced with a problem, and find a solution by applying study materials. Suitable for lectures whose learning outcomes contains problem solving. CBL (Case Based Learning): Students are faced with real conditions in society / the world, and respond to them by choosing the best solution using study materials. Needs to be used for lectures whose learning outcomes emphasizes subjective decision making (ethics, professionalism, etc.). PjBL (Project Based Learning): Students are given needs, so they need to produce a work by utilizing study materials, and if necessary other multi-disciplinary knowledge. Suitable for lectures whose learning outcomes is design.
Modalitas PembelajaranLuring: Pengajar dan mahasiswa bertemu langsung di suatu Lokasi, misalnya kelas, laboratorium, maupun lapangan. Daring: Pengajar dan mahasiswa bertemu di dunia maya melalui berbagai media seperti video conference, chat. Sinkron: Pengajar dan Mahasiswa bertemu pada saat yang sama dan dapat saling berinteraksi secara langsung. Asinkron: Pengajar memberikan pengajarannya dalam bentuk tulisan/gambar, audio, maupun video agar dapat diikuti mahasiswa kapan saja, dan interaksi dilakukan melalui tanya jawab tak langsung.Offline: Teachers and students meet directly at a location, such as a classroom, laboratory, or field. Online: Teachers and students meet in cyberspace through various media such as video conferences, chats. Synchronous: Teachers and students meet at the same time and can interact with each other directly. Asynchronous: Teachers provide their teaching in the form of writing/pictures, audio, or video so that students can follow them at any time, and interaction is carried out through indirect questions and answers.
Jenis NilaiABCDE
Metode PenilaianLaporan: Mahasiswa mengerjakan tugas dan membuat laporanReport: Students work on assignments and make reports
Catatan Tambahan