Kode Mata KuliahDP3206 / 2 SKS
Penyelenggara175 - Desain Produk / FSRD
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahSosiologi DesainSociology of Design
Bahan Kajian
  1. Pengertian Sosiologi Desain . Sikap dan perilaku manusia (Ras & gender, Mentalitas, Kondisi sosial, Gaya hidup dan usia).
  2. Pengamatan terhadap fenomena sosial dan keterkaitannya dengan objek desain, yang bersifat parsial (khusus/spesifik), global (isu internasional) dan multidimensional.
  3. Mempelajari berbagai teori dalam pendekatan sosial dalam perancangan desain atau sistem (Pemberdayaan masyarakat, participatory design, dsbnya).
  4. Mempelajari berbagai kebijakan (peraturan pemerintah, kebijakan pembangunan dan standar industri) yang berkaitan dengan desain.
  5. Mengkaji berbagai aspek spesifik terhadap dinamika sosial yang berkaitan dengan desain (aspek politik, anomali sosial, inovasi, penerapan teknologi baru, kesadaran lingkungan, keperempuanan, dan sebagainya).
  1. ntroduction to the Sociology of Design: Human attitudes and behaviors, including race and gender, mentality, social conditions, lifestyle, and age.
  2. Observation of social phenomena and their relationship to design objects from partial (specific), global (international issues), and multidimensional perspectives.
  3. Study of various social theories and approaches in design and system development, including community empowerment, participatory design, and related approaches.
  4. Study of policies and regulations related to design, including government regulations, development policies, and industry standards.
  5. Analysis of specific aspects of social dynamics related to design, including political issues, social anomalies, innovation, the adoption of new technologies, environmental awareness, gender and women's issues, and other relevant topics.
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mahasiswa diharapkan mampu melakukan analisa permasalahan sosiologi desain dan memberikan solusi pemecahan masalah desain yang kreatif dan inovatif.
  2. Mahasiswa dapat menyampaikan hasil analisa sosiologi desain dengan baik secara terstruktur dengan bantuan ilustrasi visual 2 dimensi ataupun 3 dimensi.
  3. Mahasiswa diharapkan memiliki pemahaman terhadap berbagai permasalahan desain yang terkait dengan dinamika sosial.
  4. Mahasiswa memahami berbagai teori dan pendekatan sosial yang digunakan dalam perancangan produk ataupun sistem.
  5. Mahasiswa diharapkan memiliki kepekaan, empati dan sensitivitas terhadap isu sosial, baik permasalahan yang memerlukan solusi desain ataupun permasalahan yang ditimbulkan oleh desain.
  1. Students are expected to be able to analyze issues in the sociology of design and propose creative and innovative design solutions.
  2. Students are able to communicate the results of sociology of design analyses in a clear and well-structured manner using two-dimensional (2D) and/or three-dimensional (3D) visual illustrations.
  3. Students are expected to demonstrate an understanding of various design issues related to social dynamics.
  4. Students are able to understand various social theories and approaches applied in the design of products and systems.
  5. Students are expected to develop awareness, empathy, and sensitivity toward social issues, including problems that require design solutions as well as issues that may arise as a consequence of design.
Metode PembelajaranPemberian materi, media audio visual, diskusi dan presentasi mahasiswaLectures, audio-visual learning media, class discussions, and student presentations.
Modalitas PembelajaranBauran sinkron dan asinkronBlended synchronous and asynchronous learning.
Jenis NilaiABCDE
Metode PenilaianQuiz (5%), tugas sketsa (10%), tugas literatur review (15%), tugaQuiz (5%) Sketch Assignment (10%) Literature Review Assignment (15%) Group Assignment (15%) Midterm Examination (Midterm Project) (20%) Final Examination (Final Project) (30%)
Catatan Tambahan