| Kode Mata Kuliah | SR5103 / 4 SKS |
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| Penyelenggara | 270 - Seni Rupa / FSRD |
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| Kategori | Kuliah |
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| Bahasa Indonesia | English |
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| Nama Mata Kuliah | Proyek Seni III / Tesis I | Art Project III/ Thesis I |
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| Bahan Kajian | - Pengantar kuliah
- Proyek Seni sebagai penelitian
- Seniman, Studio dan Tantangan inovasi artistik
- Objek seni dan Tradisi Estetik
- Studi tentang metode khusus seni Barat
- Studi tentang metode khusus seni Oriental
- Presentasi studi kasus proyek seni
- Ujian Tengah Semester
- Studi kasus kolaborasi penciptaan seni
- Studi tentang metode khusus seni Occidental
- Studi kasus tentang proyek seni lukis
- Studi kasus tentang proyek seni instalasi
- Studi kasus tentang proyek seni media I
- studi kasus tentang proyek seni media II
- Publikasi proyek seni
- Ujian Akhir Semester
| - Course Introduction
- Art Projects as Research
- Artists, Studio Practice, and the Challenges of Artistic Innovation
- Art Objects and Aesthetic Traditions
- Studies of Specialized Methods in Western Art
- Studies of Specialized Methods in Oriental Art
- Case Study Presentations of Art Projects
- Mid-Semester Examination
- Case Studies of Collaborative Art-Making Practices
- Studies of Specialized Methods in Occidental Art
- Case Studies of Painting Projects
- Case Studies of Installation Art Projects
- Case Studies of Media Art Projects I
- Case Studies of Media Art Projects II
- Publication and Dissemination of Art Projects
- Final Examination
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mahasiswa mampu memahami idiom, konteks dan medium yang dipraktekan dalam proyek karya seni (Perancangan proyek karya seni; observasi subjek penciptaan, UTS)
- Mahasiswa mampu mengkombinasikan pengetahuan teknologi informasi yang mendukung metode, dan proses berkarya berbasis penelitian (Diskusi dan tanggapan kritis terhadap proses penciptaan karya)
- Mahasiswa mampu mempertajam pengamatan terhadap isu kebudayaan terkait proyek penciptaan karya (Kuis dan review proses penciptaan karya, Kehadiran dan partisipasi diskusi di dalam kelas)
- Mahasiswa mampu mempertajam pengamatan terhadap isu kebudayaan terkait proyek penciptaan karya (Kuis dan review proses penciptaan karya (Kehadiran dan partisipasi diskusi di dalam kelas)
- Mahasiswa mampu bekerjasama secara efektif sebagai tim penyusunan publikasi hasil penciptaan karya seni (UAS: partisipasi kehadiran dalam proyek kerjasama publikasi atau pameran)
- Mahasiswa mampu berinovasi melalui pameran secara kelompok atau tunggal di ruang publik (UAS: presentasi pameran dan laporan akhir proyek seni )
| - Students are able to understand and critically engage with the idioms, contexts, and media employed in artistic projects.
(Assessed through: Art Project Proposal Development, Observation of the Subject of Creation, and Mid-Semester Examination)
- Students are able to integrate information and digital technologies to support research-based artistic methods and creative processes.
(Assessed through: Discussions and Critical Responses to Artistic Creation Processes)
- Students are able to develop critical awareness of cultural issues relevant to their artistic projects.
(Assessed through: Quizzes, Reviews of Artistic Creation Processes, Attendance, and Participation in Class Discussions)
- Students are able to critically reflect on cultural contexts and their implications for artistic production.
(Assessed through: Quizzes, Reviews of Artistic Creation Processes, Attendance, and Participation in Class Discussions)
- Students are able to collaborate effectively in teams to develop publications and dissemination strategies for artistic projects.
(Assessed through: Final Examination – Participation in Collaborative Publication or Exhibition Projects)
- Students are able to demonstrate innovation through the realization and presentation of individual or collaborative exhibitions in public contexts.
(Assessed through: Final Examination – Exhibition Presentation and Final Art Project Report)
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| Metode Pembelajaran | 1. Active learning: mahasiswa belajar menyusun skema proyek penciptaan karya seni sebagai bagian dari kegiatan praktik penelitian mandiri di kelas
2. Mahasiswa mendemonstrasi evaluasi proses dan hasil penciptaan karya secara onsite di studio atau ruang seni lainnya
3. Case method: students use the information provided to work (individually or in teams) to analyze the evidence presented, assess the positions of stakeholders, evaluate options, and predict the outcomes of particular choices.
4. Pembelajaran berbasis projek: metode belajar yang sistematis, yang melibatkan mahasiswa dalam belajar pengetahuan dan keterampilan melalui proses pencarian/penggalian (inquiry) yang panjang dan terstruktur terhadap pertanyaan yang otentik dan kompleks serta tugas dan produk yang dirancang dengan sangat hati-hati.
5. Pembelajaran berbasis masalah: belajar dengan memanfaatkan masalah dan mahasiswa harus melakukan pencarian/penggalian informasi (inquiry) untuk dapat memecahkan masalah tersebut melalui diskusi, evaluasi dan pembimbingan. | 1. Active Learning: Students develop and formulate art project frameworks as part of independent artistic research and practice conducted in class.
2. Demonstration-Based Learning: Students present and evaluate both the processes and outcomes of artistic creation through onsite reviews conducted in studios or other art spaces.
3. Case Method: Students use the information provided to work individually or in teams to analyze evidence, assess stakeholder positions, evaluate alternative courses of action, and anticipate the potential outcomes of particular decisions.
4. Project-Based Learning: A systematic learning approach that engages students in acquiring knowledge and skills through sustained and structured inquiry into authentic and complex questions, culminating in carefully designed tasks and creative outputs.
5. Problem-Based Learning: A learning approach that uses real-world problems as the starting point for inquiry. Students are required to investigate, gather information, and develop solutions through discussion, critical evaluation, and supervised guidance. |
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| Modalitas Pembelajaran | 1. Tatap muka / Daring / Bauran
2. Sinkron / Asinkron
3. Individu / Kelompok
4. Mandiri/ Terbimbing | 1. Face-to-Face / Online / Blended Learning
2. Synchronous / Asynchronous Learning
3. Individual / Group-Based Learning
4. Independent / Supervised Learning |
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| Jenis Nilai | ABCDE |
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| Metode Penilaian | UTS, UAS, Tugas
Bobot Penilaian
Asistensi Karya dan Absensi: 5 %
Ujian Tengah Semester 15%
Ujian Akhir Semester 15 %
Proses Berkarya 20%
Pameran / Karya Akhir 45 % | Studio Consultation and Attendance (5%)
Mid-Semester Project Review (15%)
Final Project Review (15%)
Artistic Research and Creative Process (20%)
Final Exhibition / Artistic Project Realization (45%) |
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| Catatan Tambahan | | |
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