Kode Mata Kuliah | DK1002 / 3 SKS |
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Penyelenggara | 174 - Desain Komunikasi Visual / FSRD |
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Kategori | Kuliah |
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| Bahasa Indonesia | English |
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Nama Mata Kuliah | Dasar-dasar Ilustrasi | Principle of Illustration |
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Bahan Kajian | - Pengantar Ilustrasi: Sejarah, Etimologi, Lingkup, Gaya dan Teknik Visual
- Gaya dan teknik pada media kering, media basah dan media digital
- Ilustrasi gambar binatang dan antrhropomorphisme
Ilustrasi gambar manusia: ekspresi wajah dan gestural
Visualisasi karakter berbasis manusia
- Struktur visual dan focal point
Contrast of value: foreground, midground, background
- Introduksi gambar setting
- Gambar setting berbasis realitas
Gambar setting berbasis realitas lain (alternate realities)
| - Introduction to Illustration: History, Etymology, Scope, Styles, and Visual Techniques
- Styles and techniques in dry media, wet media, and digital media
- Animal Illustration and Anthropomorphism
Human Illustration: Facial Expressions and Gestural Drawing
Human-based character visualization
- Visual Structure and Focal Point
Contrast of value: foreground, midground, background
- Introduction to Setting Drawing
- Reality-based setting drawing
Alternate reality-based setting drawing
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Capaian Pembelajaran Mata Kuliah (CPMK) | - 1. Mampu memahami pengetahuan dan wawasan umum tentang ilustrasi mencakup: sejarah , fungsi, lingkup, teknik dan gaya ilustrasi. Memahami Struktur visual, pencahayaan dan Focal Point.
- 2. Mampu menerapkan prinsip dasar perancangan ilustrasi dalam menyampaikan pesan.
- 3. Mampu menerapkan teknik-teknik ilustrasi dengan media kering dan media basah.
- 4. Mampu memanfaatkan media dan teknologi berkembang seperti digital media dan mix media dalam perancangan ilustrasi.
- 5. Mampu merepresentasikan Gambar Ilustrasi karakter berbasis Binatang dan Manusia.
- 6. Mampu merepresentasikan Gambar Ilustrasi Setting berbasis realitas dan realitas lain (alternate realities).
| - 1. Able to understand general knowledge and insights about illustration, including: history, functions, scope, techniques, and styles of illustration. Understand visual structure, lighting, and focal points.
- 2. Able to apply basic principles of illustration design in conveying messages.
- 3. Able to apply illustration techniques using both dry and wet media.
- 4. Able to utilize evolving media and technology such as digital media and mixed media in illustration design.
- 5. Able to represent illustrations of characters based on animals and humans.
- 6. Able to represent illustrations of settings based on reality and alternate realities.
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Metode Pembelajaran | Ceramah/ Kuliah Tamu
Diskusi
Studi Kasus | |
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Modalitas Pembelajaran | hybrid | |
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Jenis Nilai | ABCDE |
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Metode Penilaian | UTS:10% , UAS:10% , Tugas Praktika:75% , Keaktifan: 5% | |
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Catatan Tambahan | | |
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