| Bahan Kajian | - Sejarah perkembangan boardgame dunia dan Indonesia: Kajian perkembangan boardgame secara global dan perkembangan ekosistemnya di Indonesia.
- Pengenalan elemen & komponen, Prinsip dasar desain dan mekanik serta proses produksi boardgames: Pemahaman struktur dasar boardgame, komponen utama, prinsip desain, mekanik permainan, serta alur produksi.
- Studi Kasus: Boardgame klasik dan kontemporer dunia dan Indonesia. Analisis boardgame klasik dan modern untuk memahami variasi mekanik, tema, gaya visual, dan pengalaman bermain.
- Pra Produksi: Roleplay dan Storytelling, Implementasi Storytelling dalam mekanik, Konsep visualisasi dan komponen: Pengembangan ide awal melalui roleplay dan storytelling, penerjemahan narasi ke mekanik permainan, serta perancangan konsep visual awal.
- Produksi Boardgame (GDD), Purwarupa Visual, Purwarupa Kemasan: Penyusunan Game Design Document (GDD), pengembangan purwarupa visual, serta perancangan purwarupa kemasan.
- Pengujian purwarupa, Pemutakhiran komponen, visual, dan kemasan: Pengujian melalui playtesting, evaluasi hasil uji, serta penyempurnaan elemen mekanik, visual, dan kemasan.
- Merancang strategi komunikasi boardgame: Perancangan strategi komunikasi untuk positioning, promosi, distribusi, serta potensi pengembangan komersial dan komunitas.
| - History of Board Game Development in the World and Indonesia: Study of the historical development of board games globally and the evolution of the board game ecosystem in Indonesia.
- Introduction to Elements & Components, Basic Design Principles, Game Mechanics, and Production Process: Understanding the fundamental structure of board games, core components, design principles, game mechanics, and production workflow.
- Case Studies: Classical and Contemporary Board Games (Global and Indonesian): Analysis of classical and contemporary board games to understand mechanics variation, themes, visual style, and player experience.
- Pre-Production: Roleplay & Storytelling, Integrating Narrative into Game Mechanics, Visual Concept and Components: Developing initial ideas through roleplay and storytelling, translating narrative into mechanics, and designing early visual concepts and components.
- Board Game Production (GDD), Visual Prototype, and Packaging Prototype: Developing the Game Design Document (GDD), creating visual prototypes, and designing packaging prototypes.
- Prototype Testing, Refinement of Components, Visuals, and Packaging: Conducting playtesting, evaluating results, and refining mechanics, visuals, and packaging components.
- Designing Board Game Communication Strategy: Developing communication strategies for positioning, promotion, distribution, and potential commercial/ community development.
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| Capaian Pembelajaran Mata Kuliah (CPMK) | - Mengetahui dan mampu mengimplementasikan metodologi perancangan khususnya dalam merancang sebuah boardgames.
- Mampu memahami fenomena perkembangan teknologi dan industri tabletop games khususnya boardgames secara global dan nasional.
- Memiliki wawasan mengenai kearifan lokal dan kemampuan dalam mengimplementasikan metodologi perancangan.
- Mampu mengeksekusi dan menyajikan sebuah desain boardgames yang siap uji pasar.
| - Knowledgeable about and able to implement design methodology, specifically in designing board games.
- Able to understand the development of technology and the tabletop games industry, particularly board games, both globally and nationally.
- Possesses insight into local wisdom and the ability to implement design methodology.
- Able to execute and present a board game design that is ready for market testing.
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