Kode Mata KuliahSK5002 / 4 SKS
Penyelenggara209 - Sains Komputasi / FMIPA
KategoriKuliah
Bahasa IndonesiaEnglish
Nama Mata KuliahAlgoritma dan Pemrograman dalam SainsAlgorithm and Programming in Science
Bahan Kajian
  1. Apa itu komputasi?
  2. Tipe data, operator, dan variabel
  3. Pernyataan, percabangan, kondisional, dan iterasi
  4. Rekursif
  5. Pseudocode
  6. Search dan sort
  7. Testing and debugging
  1. What is computation?
  2. Data types, operators and variables
  3. Statements, branching, conditionals, and iteration
  4. Recursive
  5. Pseudocode
  6. Search and sort
  7. Testing and debugging
Capaian Pembelajaran Mata Kuliah (CPMK)
  1. Mahasiswa mampu memahami dan menguasai bahasa pemrograman seperti Python
  2. Mahasiswa mampu mengaplikasikan bahasa pemrograman seperti Python dalam memodelkan suatu masalah dalam sains
  1. Students are able to understand and master programming languages such as Python
  2. Students are able to apply programming languages such as Python in modeling problems in science
Metode PembelajaranCeramah, diskusi, pembelajaran berbasis riset/masalah/studi kasus, studi literatur, kerja kelompok/mandiri,presentasi, praktekLectures, discussions, research/problem/case study based learning, literature studies, group/independent work, presentations, practice
Modalitas PembelajaranLuring/daring/hybrid, sinkronous dan asinkronousOffline/online/hybrid, synchronous and asynchronous
Jenis NilaiABCDE
Metode PenilaianPenilaian diberikan melalui PR / Tugas / Kuis / Praktikum / RBL / Laporan / Presentasi / UTS / UASAssessment is given through Homework / Assignments / Quizzes / Practicum / RBL / Reports / Presentations / UTS / UAS
Catatan Tambahan